Wyrd RPG
A downloadable game
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Wyrd is a rules-light Old School-inspired RPG, focused on simple mechanics, player agency, and low prep. An amalgamation of games such as Maze Rats, Knave, Cairn, Freebooters on the Frontier, Rangers of the Midden Vale, OSE.
Features
- No: classes, HP, AC, levels, skills, spell lists, monster lists, or gold
- Player-facing rolls (dice pool)
- Advancement thru use, practice, and failure
- Usage Dice (Ud) manage all consumables
- Item slots for encumbrance, fatigue, spells
- Magic system with thousands of randomly-generated, level-less spells
- Locations, NPCs, & dungeon generators
- Dungeon crawl procedures
- Weird name
Planned enhancements
Playtesting and editing (refine combat rules)done!Review & refine random listsdone!
- Better Character & Referee sheets
- Booklet layout
- Final Artwork
Tools & Resources
- WYRD Character Sheets in google sheets
- Wyrd RPG Rules: online SRD
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (12 total ratings) |
Author | beardofprey |
Genre | Role Playing |
Tags | cairn, Fantasy, knave, maze-rats, Medieval, nsr, OSR, Tabletop, Tabletop role-playing game |
Average session | A few seconds |
Download
Download NowName your own price
Click download now to get access to the following files:
Wyrd RPG Rules - V0.2
External
Wyrd Editable Play Sheets
External
Development log
- SRD WebsiteJul 04, 2023
- Version 0.2, Core Dice Mechanic UpdateJun 07, 2022
- Version 0.1.2, Fixes for Clarity, Minor ReleaseMay 19, 2022
- Post Launch UpdateMay 09, 2022
Comments
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I really like the GitHub rules!I would like some examples of using magic and combat. Another thing that I was in doubt if the effects that use the value of the die do it after a step below or before...
Man, these are exactly the mechanics I was looking for, keep developing it, it's sure to be a success!Could I do a translation into Brazilian Portuguese?
thank you!! That would be incredible. I’d love to offer other translations but I only speak English.
I'll translate it to you for free and I'm sure the above commenter would revise for us.
That’d be great! If you send me a translation I will post it to the page.
aight I'll try to finish it before the end of the month
guess what I failed
but I'll get back on it promise
Man, let's do this!!!!
Are you Brazilian too?
sim!
good simple rules - great for folks who get overwhelmed by dnd
Hi, I really like your game and I would love to translate it into Spanish and share free it on my itch.io. I wonder if you would be interested in a translation?
oh wow that would be amazing! Definitely, can you share a version with me so I can post it here as well?
Of course! I sent you a mail. ;)
It's a beautiful game, but what really impresses me is what you were able to do in Google Docs. Google should showcase your work!
I love the 0.2 core dice mechanic update. Great work and I look forward to the next update!
omg thanks!! It feels much better in play as well. I’ve seen a lot more creativity and less “I hit with sword.”
Currently I’m working on a free SRD site and some design & layout enhancements, look for those updates soon!
I'm super interested in thissss!!
I think it's interesting that we have some of the same inspiration but came out with totally different games.
I love the four stats and how you renamed them. The ability tests are interesting and keep things solely on the players. The best thing I like is the OSR Conversion Guide.
I don't know if it's my computer, but the Wealth Dice spills over into the next page (Attributions).
Overall, great job!
Thanks so much! I’ll have to check out your game. This is my first full release, it definitely took on a life or its own and has evolved.
I wasn’t able to recreate the page spill - can you check again in the latest version (0.2)?
Welp, I guess it was only online. When downloaded as a PDF it doesn't have the issue!
I love what you have so far and am excited to see how it evolves.
Some feedback after reading (haven't played):
I hope this feedback is helpful. Cheers!
Thank you for the feedback, Joey!! That's tremendous.
I have yet to playtest combat - I agree there's some tweaking to be done there. Even if it stays the same, I may need to rewrite that section for clarity. Here's how I imagine it working currently:
And here it is if PC failed their Power test.
Maybe roll different colored dices for ability, equipment and help in the same roll brings more speed for combat turn...