Post Launch Update
Wyrd RPG » Devlog
Just a quick first update. Over the weekend, I posted the initial draft rules of Wyrd! Already getting some good feedback on r/osr and in the NSR Discord. I updated the description of the itch page to include planned updates for this project. First off I will be continuing to playtest, gather feedback, and incorporate any edits.
Playtesting focus
- Thusfar I have tested Character Creation and the travel and dungeon procedures, and location generators on The Crawl.
- Next I plan to test the combat rules, reviewing initiative, armor vs weapon usage dice, and roll-low crit-high conundrum.
- Several folks pointed out that it might be confusing to have a roll-under system, with critical hits being 20. The suggestion has been to make 1s always succeed and 20s always fail.
- I still feel like 20 makes sense (1. because it follows D&D standards, and 2. you are increasing your ability to be maximum at 20, so if you frame it that way, high is still better. )
- Want to also pressure test the XP and advancement system. Perhaps I need an additional way for PCs to earn advances, either through individual milestones or earning treasure, for example.
Other Updates, on the Horizon
As listed in the description:
- Review & refine random lists
- Better Character & Referee sheets
- Booklet layout
- Final Artwork
If you're interested in scheduling a playtest, hit me up here or on Discord: beardofprey#2739
Files
WYRD RPG Rules - v0.1.2
External
May 07, 2022
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Wyrd RPG
A rules-light Old School-inspired RPG, focused on simple mechanics, player agency, and low prep
Status | Released |
Category | Physical game |
Author | beardofprey |
Genre | Role Playing |
Tags | cairn, Fantasy, knave, maze-rats, Medieval, nsr, OSR, Tabletop, Tabletop role-playing game |
More posts
- SRD WebsiteJul 04, 2023
- Version 0.2, Core Dice Mechanic UpdateJun 07, 2022
- Version 0.1.2, Fixes for Clarity, Minor ReleaseMay 19, 2022
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