I really like the GitHub rules!I would like some examples of using magic and combat. Another thing that I was in doubt if the effects that use the value of the die do it after a step below or before...
Man, these are exactly the mechanics I was looking for, keep developing it, it's sure to be a success!Could I do a translation into Brazilian Portuguese?
Hi, I really like your game and I would love to translate it into Spanish and share free it on my itch.io. I wonder if you would be interested in a translation?
I think it's interesting that we have some of the same inspiration but came out with totally different games.
I love the four stats and how you renamed them. The ability tests are interesting and keep things solely on the players. The best thing I like is the OSR Conversion Guide.
I don't know if it's my computer, but the Wealth Dice spills over into the next page (Attributions).
I love what you have so far and am excited to see how it evolves.
Some feedback after reading (haven't played):
4 skill buckets is the correct number :) and I wish more rpgs would do this.
Combat sounds overly complicated and there are many steps involved to resolve a turn in (perhaps not once you are used to it though).
I can easily make assumptions, but it's not explicit how to resolve ranged combat.
A turn being a "trading of blows" reminds of something like Troika!, rolling to see who comes out on top. I don't have issue with that approach, but then using "attacker's weapon dice" versus "defender's armor dice" seems contradictory to that narrative. And it creates mechanical advantages to attacking a certain foe that may not make sense narratively.
Personally, I would rather see a wider variety of Paradoxes, even if it means fewer of them; like the Sorcerers' Calamities tables from GLoG v2.
Thank you for the feedback, Joey!! That's tremendous.
I have yet to playtest combat - I agree there's some tweaking to be done there. Even if it stays the same, I may need to rewrite that section for clarity. Here's how I imagine it working currently:
GM: The bandit advances towards you, drawing a rusty blade. What do you do?
PC: I grab my axe, do I have time to attack first?
GM: Yeah, they're getting close tho!
PC: Ok, I pull out my axe and swing at him! [Rolls POWER (12), gets a result of 6] Success!
GM: Nice, roll your Axe die for damage (Ud6). The bandit is wearing a padded vest (Ud2).
[PC rolls 1d6 and gets a 5. GM rolls 1d2 and gets a 2.]
GM: OK that's 3 damage to the bandit, after armor. [rolls bandit's health die Ud2 and gets a 1. This expends the bandit's health die (as well as bringing health below 0)]. Ooh! Your axe bites deep and he collapses, dead.
And here it is if PC failed their Power test.
PC: Dang, I got a 19.
GM: Your axe caught on your belt loop and the bandit was able to close the gap before you wrench it free. It's too late, he stabs you. Roll your Armor die.
PC: [wearing a maille shirt, rolls 1d6 and gets a 1.] Ugh.
GM: That's wear on your armor, mark it down to a Ud4. [Rolls 1d4 for Bandit's blade, gets a 1]. But it's enough to stop the blade! Looks like he tore a hole in your maille, but you're only bruised, not cut.
PC: The best defense...
GM: He yanks the blade free and, though likely dulled, tries to stab you with it again, what do you do!?
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I really like the GitHub rules!I would like some examples of using magic and combat. Another thing that I was in doubt if the effects that use the value of the die do it after a step below or before...
Man, these are exactly the mechanics I was looking for, keep developing it, it's sure to be a success!Could I do a translation into Brazilian Portuguese?
thank you!! That would be incredible. I’d love to offer other translations but I only speak English.
I'll translate it to you for free and I'm sure the above commenter would revise for us.
That’d be great! If you send me a translation I will post it to the page.
aight I'll try to finish it before the end of the month
guess what I failed
but I'll get back on it promise
Man, let's do this!!!!
Are you Brazilian too?
sim!
good simple rules - great for folks who get overwhelmed by dnd
Hi, I really like your game and I would love to translate it into Spanish and share free it on my itch.io. I wonder if you would be interested in a translation?
oh wow that would be amazing! Definitely, can you share a version with me so I can post it here as well?
Of course! I sent you a mail. ;)
It's a beautiful game, but what really impresses me is what you were able to do in Google Docs. Google should showcase your work!
I love the 0.2 core dice mechanic update. Great work and I look forward to the next update!
omg thanks!! It feels much better in play as well. I’ve seen a lot more creativity and less “I hit with sword.”
Currently I’m working on a free SRD site and some design & layout enhancements, look for those updates soon!
I'm super interested in thissss!!
I think it's interesting that we have some of the same inspiration but came out with totally different games.
I love the four stats and how you renamed them. The ability tests are interesting and keep things solely on the players. The best thing I like is the OSR Conversion Guide.
I don't know if it's my computer, but the Wealth Dice spills over into the next page (Attributions).
Overall, great job!
Thanks so much! I’ll have to check out your game. This is my first full release, it definitely took on a life or its own and has evolved.
I wasn’t able to recreate the page spill - can you check again in the latest version (0.2)?
Welp, I guess it was only online. When downloaded as a PDF it doesn't have the issue!
I love what you have so far and am excited to see how it evolves.
Some feedback after reading (haven't played):
I hope this feedback is helpful. Cheers!
Thank you for the feedback, Joey!! That's tremendous.
I have yet to playtest combat - I agree there's some tweaking to be done there. Even if it stays the same, I may need to rewrite that section for clarity. Here's how I imagine it working currently:
And here it is if PC failed their Power test.
Maybe roll different colored dices for ability, equipment and help in the same roll brings more speed for combat turn...